EMILIOHERRERA
Hey, I'm Emilio Herrera (Blacksmith if you translate it to english). Product engineer and indie dev in Mexico, currently shipping AI-driven features @ Finsphera.The 3D model in the scene is one of my own projects.
[01]FORGED WORKS
2026latestDaydream — Historias Compartidas
Founder & Product Engineer
The social media of the screen junkies — log movies & TV, make friends, and get AI-tuned recommendations.
2024item_02Movie Landing Page
Front End Developer
Browse movies and TV shows with data from the TMDB API. Scroll the lists, open any title for details, and get a smooth, responsive experience.
2024item_03The Busy Gamer App
Full Stack Developer
The Busy Gamer Web App allows you to track videogames that you want to play, and makes an approximation of how long is going to take you to finish those games, based on your schedule. Powered by How Long To Beat API.
2024item_04Node Terminal Contact Card
Back-end Developer
A terminal-based contact info / business card, that can be called anywhere with NPM(Node Package Manager).
2023item_05bioLink
Full Stack Developer
A minimalistic responsive website to showcase main social media links or project links, to share to others online. It is based in Linktree and Linkin.bio.
2023item_06Mother Frogger
Game Developer
FROGGER but with Ragdoll Physics, made with Unity.
2021item_07Emilio Blacksmith
Founder and Full Stack Developer
The brand behind the forge — a YouTube channel and online persona for videogames, software, and making code fun to watch.
[02]THE ANVIL
Herrera is Spanish for blacksmith — so the name kind of chose the brand. I'm a Product Engineer who forges software end to end: polished interfaces, serverless backends, and AI features built on LLM workflows and agentic systems.
Today I design and ship product features at Finsphera. In my free time I run Blacksmith Softworks, a small studio making web apps, tools, and games. My roots are in Game & Interactive Media Design, which is why I sweat the details people feel but never quite notice.
experience
Software Engineer — Frontend
Aug 2024 — Present
Finsphera · Remote
- Designed and shipped product features end to end — from UI/UX and serverless backend architecture to infrastructure.
- Built AI-driven features with LLM workflows and agentic systems to automate the complex parts of the app.
- Crafted responsive, high-performance web interfaces with Next.js, React, and Tailwind CSS.
Founder & Product Engineer
Mar 2021 — Present
Blacksmith Softworks · Mexico · Remote
- A studio for software that's useful and fun — from web apps to video games.
Interactive Designer & Project Manager
Feb 2022 — Nov 2022
Uncomfortably Comfortable · United States · Remote
- Built the community website (Wix + design in Figma).
- Designed social media content to grow the brand and keep the community talking.

Emilio Blacksmith
Puebla, Mexico
education
Bachelor's, Game and Interactive Media Design
DASC Instituto Tecnológico Universitario · 2017 — 2021
3.7 GPA
languages
- EnglishFull professional proficiency
- SpanishNative or bilingual proficiency
arsenal
Front End
- React
- Next.js
- TypeScript
- TailwindCSS
- styled-components
- Redux
- Vue.js
- Bootstrap
Back End
- Node.js
- Express
- MERN
- REST APIs
- MongoDB
- PostgreSQL
- ASP .NET
Cloud & AI
- Serverless
- AWS
- LLM Workflows
- Agentic Systems
- Rust (learning)
Craft
- Figma
- Unity / C#
- Blender
- Game Design
- 3D Modeling
- Scrum
[03]THE JOURNAL
[01] / Aug 23, 2026 / 4 min
Making a game again
It's been about 2-3 years since I last made a video game. I'd like to explain and talk a bit about the action plan, and what I'm going to do this week.

[02] / Aug 22, 2026 / 1 min
This blog runs on Obsidian
A quick look at what I did inside my personal website, and how I made publishing direct and CMS-free through Obsidian.